self.reset() self.setPos(0.000, 0.000, 0.000) self.setHpr(0.000, 0.000, 0.000) self.setScale(1.000, 1.000, 1.000) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("LineParticleRenderer") p0.setEmitter("RectangleEmitter") p0.setPoolSize(4000) p0.setBirthRate(0.1000) p0.setLitterSize(100) p0.setLitterSpread(1) p0.setSystemLifespan(20.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(10.0000) p0.factory.setLifespanSpread(15.0000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(300.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER) p0.renderer.setUserAlpha(0.10) # Line parameters p0.renderer.setHeadColor(Vec4(1.00, 1.00, 1.00, 0.50)) p0.renderer.setTailColor(Vec4(0.00, 0.50, 1.00, 0.87)) p0.renderer.setLineScaleFactor(15.06) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(100.0000) p0.emitter.setAmplitudeSpread(50.0000) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, -40.5000)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000)) # Rectangle parameters p0.emitter.setMinBound(Point2(-40.0000, -40.0000)) p0.emitter.setMaxBound(Point2(40.0000, 40.0000)) self.addParticles(p0) f0 = ForceGroup.ForceGroup('gravity') # Force parameters force0 = LinearVectorForce(Vec3(0.0000, 0.0000, -0.5000), 1.0000, 1) force0.setVectorMasks(1, 1, 1) force0.setActive(1) f0.addForce(force0) self.addForceGroup(f0)